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How do you train someone to deactivate a landmine, work with pathogens in a lab or triage disaster victims with head injuries? Very, very carefully. Typically, training for hazardous, high-risk jobs is an expensive production involving dozens of individuals playing roles, supervisors taking notes and an environment that doesn’t account for unexpected issues that can Read article >
The post Virtual Peril: Booz Allen Hamilton Builds Immersive VR for Hazardous Job Training appeared first on The Official NVIDIA Blog.
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