From all the announcements, demos and technology showcases on the show floor this week at the Game Developers Conference in San Francisco, one thing is clear: ray tracing was the hit of the show. From integration into the world’s biggest game engines, including Unreal and Unity, new demos showcasing the impact that ray tracing can Read article >
The post Catching Some Rays at GDC: Ray Tracing a Breakout Hit at World’s Biggest Game Developers Event appeared first on The Official NVIDIA Blog.
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