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11.01.2016 - How We Used Today’s Technologies to Build Tomorrow’s VR Experience

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If you’re a creative pro who plans to play VR Funhouse — NVIDIA’s free, virtual reality game — at this year’s Adobe MAX conference, here’s your takeaway: you can create in VR, too. The story behind the story: VR Funhouse started last year as a technology demo. We wanted to showcase what our GameWorks and […]

The post How We Used Today’s Technologies to Build Tomorrow’s VR Experience appeared first on The Official NVIDIA Blog.

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