NVIDIA’s VR momentum took another leap forward at the Game Developers Conference, held in San Francisco this week, when Unity Technologies announced that it will be adding support for NVIDIA VRWorks, including VR SLI and Multi-res Shading, to the Unity Game Engine. Direct support in the Unity Engine means integration of VRWorks technologies will be a… Read More
The post GDC 2016: Unity Game Engine to Add VRWorks Support appeared first on The Official NVIDIA Blog.
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